Vehicle 3D Animation | Excerpt from senior capstone project

This is an excerpt from my capstone, a project I completed during my final semester in the University of Cincinnati transportation design program. I designed a future concept vehicle for moving loads in urban areas. In the final six weeks of the semester, I created a 3D animation to tell the story of a typical use case and showcase important features of the concept vehicle.

Please note: the animation does not have audio.

The storyboard I made while creating the final animation.

I created a text storyboard to organize the shots and assets for each scene and to provide a high-level view of the plotline.

Cutaway render view of final vehicle concept.

I modeled the vehicle in Fusion 360, a parametric 3D modeling software. This took about four weeks total: two weeks to determine a 3D workflow and two weeks to create the model.

A collection of low-poly assets I created for the final animation.

Other assets and props were created in Blender in a low-polygon style that is efficient to model and easy on the computer when rendering.

A collection of low-poly buildings I created for the final animation.

In order to best communicate the urban environment the vehicle concept operates in, I modeled the buildings off of real-world structures in an efficient, low-poly workflow.

DAAPWorks display with poster showing design and monitor playing animation.

I set the animation to run continuously on the monitor next to the printed display to create a more memorable experience for DAAPWorks attendees.

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